Molecule Man
Platform: Commodore 64
Gametype: Undefined
_________________________

Molecule Man is trapped inside a radioactive maze of 256 screens, and it's your job to get him out. To do this you must collect 16 circuits which are located at extreme points of the levels. You must regularly consume radiation tablets to fend off certain poisoning, and your initial supply of 20 is totally inadequate.

Fortunately, there are coins dotted around the levels, as well as ant-radiation tablet vending machines at which you can buy them. Coins can also be used to buy more time, or to blow up obstacles which make some sections difficult or impossible to access. 

Viewed isometrically, the screen designs are intentionally surreal, each taking on an unlikely distorted real-world theme. If you find the initial level layouts too easy, too hard or too dull, you can design a new set with the bundled maze editor.

---

Description from the packaging:

The radiation gnaws away at you, draining your precious energy resources- sapping your life force. The multi perspective 3D maze is hiding the very life pills that can bring your salvation. You are the Molecule Man: Your purpose is to survive.

Lost in the middle of the enormous maze with time and radiation as your enemies escape via the teleporter would be easy but for the fact that it can only be activated by the insertion of 15 circuits; these must be found and collected first.

In this cruel world extra life time can be bought with cash! However, once you have found a coin you must make the decision of either buying life pills or bombs. The bombs will destroy parts of the maze which would otherwise be impassable.
